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Hairy Tales post-mortem and history 1

Casual Connect Europe selected Hairy Tales for their Innovation Showcase, and asked if I wanted to present a post-mortem. I decided to avoid the usual back-patting and what made the game great, and instead of focusing on the mistakes that if corrected would have made it even better. I presented it on February 13, and …

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Posted on: 03-6-2013
Posted in: Hairy Tales, Projects

Mok Mok 1

One of the great things about releasing a project as open source is that it can go on to take forms you never expected. I just found out today that my own UnitySteer powers the creatures on the upcoming Mok Mok: You can learn more about it on their site, or by following @samim.

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Posted on: 12-12-2012
Posted in: Unity, UnitySteer

Open Letter: Don’t build a store 4

Ever since we launched Hairy Tales on Desura, I’ve been getting a few inquiries from people building their own indie-focused online stores, about adding the game to their roster. While this is very flattering, it misses one key point. Store fronts are not the problem, discovery is. I’m a programmer, so I understand the engineer …

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Posted on: 11-16-2012
Posted in: Hairy Tales, Projects

Arges Systems press kit 0

We now have a press kit for Arges Systems, where you can get a summarized overview of our company and what we are doing, as well as one for Hairy Tales. If you’re looking for Hairy Tales review, I’ve also collected a list of our favorites.

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Posted on: 11-2-2012
Posted in: Hairy Tales, Projects

Hairy Tales Release Date! 2

Hi everyone, Our Unity 3D game Hairy Tales will be coming out on October 25! Head on to the Hairy Tales site to read more.

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Posted on: 10-3-2012
Posted in: Hairy Tales

UnitySteer: Updates to spherical obstacle avoidance 7

A couple of days ago I merged the latest UnitySteer development changes into the master branch and tagged them as v2.5b3. The main change to be aware of is that I’m marking SteerForSphericalObstacleAvoidance as Obsolete. I wasn’t very happy with its limitations, and while it works decently enough when the obstacles are not too tightly …

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Posted on: 07-3-2012
Posted in: UnitySteer

UnitySteer optimization, mobile profiling 6

Four days ago user GamesFoundry started a thread about garbage collection on the Unity forums, showcasing some packages that were doing excessive allocation on his tests. One of the ones he mentioned was UnitySteer. Even if the package being tested was an old one, it got me looking into where I could optimize UnitySteer‘s memory …

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Posted on: 06-25-2012
Posted in: iPhone, UnitySteer

Hairy Tales Previews 0

Update: Hairy Tales is out on Desura for Windows/Mac, for iPhones/iPads and on the Mac AppStore (plus Steam Greenlight), and getting great reviews!   This have been busy on the Hairy Tales front, and updating the site sort of slipped by me. The game now has its own site, where I’ll continue uploading screenshots and …

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Posted on: 04-25-2012
Posted in: Hairy Tales, Project-K

Quick SteerToFollow example 6

Someone asked on the Unity forums how to implement a follow behavior. Here’s a quick example to go with my reply about a trivial implementation, where the cubes are all followers and the sphere only has a SteerForWander behavior.

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Posted on: 04-13-2012
Posted in: UnitySteer

UnitySteer – AutonomousVehicles and Bipeds 2

About a year ago I commented on the in-development UnitySteer changes, particularly as to how they affected the interpretation of the Velocity vector. I’d initially done that work directly on the AutonomousVehicle class, but changing how the speed and velocity are treated would have broken any implementations depending on the previous approach, like Boids. I …

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Posted on: 04-2-2012
Posted in: Unity, UnitySteer
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  • Dev Links: Brand New Colony | The Indie Game Magazine - Indie Game Reviews, Previews, News & Downloads on Hairy Tales post-mortem and history
  • Ricardo J. Méndez on UnitySteer: Updates to spherical obstacle avoidance
  • morgan on UnitySteer: Updates to spherical obstacle avoidance
  • Mathieu on Proximity detection with triggers
  • Ricardo J. Méndez on Quick SteerToFollow example
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