Casual Connect Europe selected Hairy Tales for their Innovation Showcase, and asked if I wanted to present a post-mortem. I decided to avoid the usual back-patting and what made the game great, and instead of focusing on the mistakes that if corrected would have made it even better. I presented it on February 13, and …
Read MoreOpen Letter: Don’t build a store 4
Ever since we launched Hairy Tales on Desura, I’ve been getting a few inquiries from people building their own indie-focused online stores, about adding the game to their roster. While this is very flattering, it misses one key point. Store fronts are not the problem, discovery is. I’m a programmer, so I understand the engineer …
Read MoreArges Systems press kit 0
We now have a press kit for Arges Systems, where you can get a summarized overview of our company and what we are doing, as well as one for Hairy Tales. If you’re looking for Hairy Tales review, I’ve also collected a list of our favorites.
Read MoreHairy Tales Release Date! 2
Hi everyone, Our Unity 3D game Hairy Tales will be coming out on October 25! Head on to the Hairy Tales site to read more.
Read MoreUnitySteer: Updates to spherical obstacle avoidance 7
A couple of days ago I merged the latest UnitySteer development changes into the master branch and tagged them as v2.5b3. The main change to be aware of is that I’m marking SteerForSphericalObstacleAvoidance as Obsolete. I wasn’t very happy with its limitations, and while it works decently enough when the obstacles are not too tightly …
Read MoreUnitySteer optimization, mobile profiling 6
Four days ago user GamesFoundry started a thread about garbage collection on the Unity forums, showcasing some packages that were doing excessive allocation on his tests. One of the ones he mentioned was UnitySteer. Even if the package being tested was an old one, it got me looking into where I could optimize UnitySteer‘s memory …
Read MoreHairy Tales Previews 0
Update: Hairy Tales is out on Desura for Windows/Mac, for iPhones/iPads and on the Mac AppStore (plus Steam Greenlight), and getting great reviews! This have been busy on the Hairy Tales front, and updating the site sort of slipped by me. The game now has its own site, where I’ll continue uploading screenshots and …
Read MoreQuick SteerToFollow example 6
Someone asked on the Unity forums how to implement a follow behavior. Here’s a quick example to go with my reply about a trivial implementation, where the cubes are all followers and the sphere only has a SteerForWander behavior.
Read MoreUnitySteer – AutonomousVehicles and Bipeds 2
About a year ago I commented on the in-development UnitySteer changes, particularly as to how they affected the interpretation of the Velocity vector. I’d initially done that work directly on the AutonomousVehicle class, but changing how the speed and velocity are treated would have broken any implementations depending on the previous approach, like Boids. I …
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