- About usWe’re a micro-studio doing game consulting and application development in Unity – our specialty is on game logic and AI. We have been partnering with companies specializing in 3D graphics and visual design, as well as doing contracting for companies building games with Unity. Here you’ll find some articles and tutorials we have written on game development, artificial intelligence and Unity itself. If you have any comments or projects you’d like to discuss with us, do let us know. We’d be more than happy to provide you with examples and references of past projects.
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The Paris Game AI Conference is over, and what a great conference it was. My favorite talks were Mikko Mononen‘s discussion of local navigation, with his lucid discussion of avoidance techniques (delivered in a very playful manner); Paolo Maninetti’s review of physics-based AI, which included a clear description of how they balance out the complex variables and some very realistic-looking …
There’s been a few updates pushed to the UnitySteer github repository , as well as the example project. They concern mainly documentation of the sample code, to ease the component’s use for new programmers just coming into it and unfamiliar with how to use it. If you have any questions, Unity Answers is shaping up as the place to go, …
We have been steadily working on a game, and as such the site has been quiet. I wanted to take a short break to discuss an issue that we ran into, as the algorithm may be of assistance to others.
We’re releasing UnitySteer, a library that helps your game characters or vehicles maneuver around a scene: how to accelerate and for how long, how to turn depending on vehicle characteristics, how to act when avoiding obstacles or neighbors, how to keep a distance from other agents, and many other cases.
Alex Champandard has updated the AIGameDev with a summary and photos from the Paris ’09 AI conference. Alex presents a great summary of all talks, along with the slides for each one. The conference itself was a great experience, and while the talks were great, even more valuable was the discussion afterwards – the flying of ideas back and forth …
I’m currently at the very interesting AIGameDev conference in Paris. Great talks both during the conference and on discussions outside, I’ll write more once I’m back at the home base.