Articles

Mikko’s Navigation loop presentation

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Mikko Mononen uploaded a few days ago the presentation for his excellent Paris Game AI Conference on the navigation loop, which doubles as code samples. Definitely worth checking out.

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UnitySteer changes and re-organization

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I’ve just pushed to github the vast set of changes to UnitySteer, which completely re-organizes the way that vehicles are created.

So what changed?

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Back from Paris

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The Paris Game AI Conference is over, and what a great conference it was. My favorite talks were Mikko Mononen‘s discussion of local navigation, with his lucid discussion of avoidance techniques (delivered in a very playful manner); Paolo Maninetti’s review of physics-based AI, which included a clear description of how they balance out the complex variables and some very realistic-looking …

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UnitySteer updates

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There’s been a few updates pushed to the UnitySteer github repository , as well as the example project. They concern mainly documentation of the sample code, to ease the component’s use for new programmers just coming into it and unfamiliar with how to use it. If you have any questions, Unity Answers is shaping up as the place to go, …

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Line of sight in hex grid

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We have been steadily working on a game, and as such the site has been quiet. I wanted to take a short break to discuss an issue that we ran into, as the algorithm may be of assistance to others.

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UnitySteer – Steering components for Unity

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We’re releasing UnitySteer, a library that helps your game characters or vehicles maneuver around a scene: how to accelerate and for how long, how to turn depending on vehicle characteristics, how to act when avoiding obstacles or neighbors, how to keep a distance from other agents, and many other cases.

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UnitySteer – Obstacle avoidance

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Fast moving agent with obstacle avoidance example for UnitySteer.

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UnitySteer – Lightning bolt example

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Pursuing lightning example for UnitySteer.

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UnitySteer – Boid example

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Obligatory boid example for UnitySteer.

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Slides from AIGameDev ’09

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Alex Champandard has updated the AIGameDev with a summary and photos from the Paris ’09 AI conference. Alex presents a great summary of all talks, along with the slides for each one. The conference itself was a great experience, and while the talks were great, even more valuable was the discussion afterwards – the flying of ideas back and forth …

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