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Agent handling with behavior trees 0

Want to see a bunch of cubes playing soccer? Who wouldn’t?

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Posted on: 12-5-2008
Posted in: AI, Unity

Proximity detection with triggers 3

Imagine the following simple scenario: you have a creature in your game. He’s supposed to stand idle (perhaps grazing) until another character approaches within a certain range, and once that happens he should react to it. How do you implement this?

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Posted on: 12-3-2008
Posted in: Unity

Proximity detection with triggers – Sample application 0

An example of flocking code written in Unity, using collider triggers for proximity detection.

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Posted on: 12-3-2008
Posted in: Unity

Unity Tutorials 0

Welcome. Here you can find tutorials and other Unity-related articles we have created, along with information on our projects.

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Posted on: 11-30-2008
Posted in: Projects

Behavior trees in Unity with Behave 3

Behavior trees are a powerful tool for implementing how your world characters act, as well as react to their environment, and a good alternative to finite state machines or pure scripting. Thanks for AngryAnt’s Behave plugin we can now greatly simplify the work of implementing behavior trees in Unity, but I’m sure if you’re unfamiliar with behavior trees you probably saw the example and were left thinking that’s nice – but what do I do now?.

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Posted on: 11-30-2008
Posted in: AI, Unity

Welcome 0

Welcome to our site. We’re a small software company doing game and application development in Unity. Here you’ll find information on our on-going projects, as well as tutorials and technical information on Unity and other related tools. Enjoy!

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Posted on: 11-28-2008
Posted in: Projects
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