- About usWe’re a micro-studio doing game consulting and application development in Unity – our specialty is on game logic and AI. We have been partnering with companies specializing in 3D graphics and visual design, as well as doing contracting for companies building games with Unity. Here you’ll find some articles and tutorials we have written on game development, artificial intelligence and Unity itself. If you have any comments or projects you’d like to discuss with us, do let us know. We’d be more than happy to provide you with examples and references of past projects.
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Reviewing the upcoming path following changes in UnitySteer
After getting a good art team set up, I start testing different approaches to the stages. The old question: square or hex grids?
On philosophy and art production.
I go into a bit more detail into the calculations necessary for laying out a hex grid, and performing line-of-sight calculations in it (updated).
More lessons from our last narrative, plus we finally start working with good artists.
And now for something completely different
All through the process of wrangling the art contractors I’d been unable to focus on the gameplay, so instead I turned to the old flame: procedural generation.
I recently attended an coding experiment organized by agile software development proponents. While I like some of the ideas that agile applies, such as test-driven development, I wasn’t 100% sure if to attend given that the practices tend to be clouded by a mix religious fervor and opportunism (funny how often those two come hand in hand). Between client work …
I’ve been somewhat swamped lately, and an interesting experience this weekend has me trying different approaches to things. I’ll have a post coming up soon, very likely a temporary detour from the current postmortem narration.
Once more unto the art breach…