Want to see a bunch of cubes playing soccer? Who wouldn’t?
Read MoreProximity detection with triggers 3
Imagine the following simple scenario: you have a creature in your game. He’s supposed to stand idle (perhaps grazing) until another character approaches within a certain range, and once that happens he should react to it. How do you implement this?
Read MoreProximity detection with triggers – Sample application 0
An example of flocking code written in Unity, using collider triggers for proximity detection.
Read MoreUnity Tutorials 0
Welcome. Here you can find tutorials and other Unity-related articles we have created, along with information on our projects.
Read MoreBehavior trees in Unity with Behave 3
Behavior trees are a powerful tool for implementing how your world characters act, as well as react to their environment, and a good alternative to finite state machines or pure scripting. Thanks for AngryAnt’s Behave plugin we can now greatly simplify the work of implementing behavior trees in Unity, but I’m sure if you’re unfamiliar with behavior trees you probably saw the example and were left thinking that’s nice – but what do I do now?.
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