Articles

UnitySteer – Upcoming path following changes

8

Reviewing the upcoming path following changes in UnitySteer

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Postmortem: Stage testing

0

After getting a good art team set up, I start testing different approaches to the stages. The old question: square or hex grids?

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Postmortem: Detail begets detail

1

On philosophy and art production.

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Hex grid line of sight revisited

7

I go into a bit more detail into the calculations necessary for laying out a hex grid, and performing line-of-sight calculations in it (updated).

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Postmortem: Quality improvements

2

More lessons from our last narrative, plus we finally start working with good artists.

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New Year’s Resolutions

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And now for something completely different

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Postmortem: Laying tile

1

All through the process of wrangling the art contractors I’d been unable to focus on the gameplay, so instead I turned to the old flame: procedural generation.

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All work and no play, part 2

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I recently attended an coding experiment organized by agile software development proponents. While I like some of the ideas that agile applies, such as test-driven development, I wasn’t 100% sure if to attend given that the practices tend to be clouded by a mix religious fervor and opportunism (funny how often those two come hand in hand). Between client work …

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All work and no play

0

I’ve been somewhat swamped lately, and an interesting experience this weekend has me trying different approaches to things. I’ll have a post coming up soon, very likely a temporary detour from the current postmortem narration.

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Postmortem: Lost in translation

3

Once more unto the art breach…

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