Articles

UnitySteer 2.6 released

14

You can now find UnitySteer 2.6 on Github. The main change from the just-released UnitySteer 2.5.1 is how vehicle acceleration is smoothed. Since this is could have implications on how already-created agents behave, I’m releasing it independently from 2.5.1 so that users can have an option between just getting the smaller fixes or the latest version. While the vehicles were …

Read More

UnitySteer 2.5.1 released

0

I have just pushed to Github UnitySteer 2.5.1, an update to our OpenSteer descendent for the Unity game engine. This is a minor release which nonetheless contains some important fixes. The main changes are: Fixed a bug on Vector3Pathway when configuring cyclical paths Exposed a radar method so that the owner vehicle (or other classes) can force it to update …

Read More

Feedback Friday: Shark Rider 0.22

2

New Shark Rideeeeer! Unity webplayer build! (and Linux build) Shark Rider is a quick high-score type game. If this is your first time: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Press the down arrow to quickly drop to the water, Get enough ale to fill your rage …

Read More

Feedback Friday: Shark Rider 0.21

1

New Shark Rideeeeer! Unity webplayer build here! You’ve probably seen it before, but if you haven’t, it’s a quick high-score type game. If this is your first time: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Press the down arrow to quickly drop to the water, Get enough …

Read More

Feedback Friday: Shark Rider 0.20

1

New Shark Rider build, and things are starting to look pretty. First off, if this is your first encounter with the game, this is how you control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale to fill your rage meter so you can get …

Read More

UnitySteer and pedestrian simulations

1

A question that gets frequently asked is if UnitySteer can be used to implement pedestrian behavior. It can, since UnitySteer provides behaviors for agents to route around each other and obstacles, as well as towards objectives or paths, but what that misses is that there is a lot more logic to pedestrians than just how to get from point A …

Read More

Feedback Friday: Shark Rider 0.19

0

A new Feedback Friday build of Shark Rider! While we’re starting to replace the placeholder graphics, but there’s still quite a few in there. If you haven’t tried it before, here’s how you control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale or chomp …

Read More

Shark Rider – Skip one

0

Hi everyone! There’s no updated build for Shark Rider today since I’ll be offline most of the day, but I expect the wait will be worth it – next Friday’s Shark Rider version should be smoother and significantly nicer to look at. Meanwhile, drop by Twitter follow me to get the day-to-day updates. Cheers!

Read More

Feedback Friday: Shark Rider 0.18

1

Update: here’s the latest public Shark Rider builds. A new Feedback Friday build of Shark Rider! If you haven’t tried it before, here’s how you control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale or chomp enough critters to fill your rage meter so …

Read More

Feedback Friday: Shark Rider 0.17

0

Hi everyone, Here’s Shark Rider alpha build 0.17. To control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale to fill your rage meter so you can get the axe! If a bunny grabs you, you can either drop to the water to shake it …

Read More
Page 3 of 14«12345»10...Last »