Articles

Hairy Tales no longer on Steam Greenlight

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I have just removed Hairy Tales from Greenlight. Back when Steam started talking about how Greenlight would change the approval process I was as excited as everyone else. Unfortunately, in the months’ since its become clear that Greenlight has failed at improving the discovery process, seeing as how you have to be a pretty core user to thrawl through all …

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Feedback Friday: Shark Rider 0.16

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Update: here’s the latest public Shark Rider builds. So… here’s a small game we’ve been working on, partly because I wanted to do a one-button game and partly to test a 2D workflow. It’s a bit of a crazy idea that came out of my misinterpreting a comment that Kevin Cerdà from Beautifun Games made during Casual Connect, where I …

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Hairy Tales post-mortem and history

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Casual Connect Europe selected Hairy Tales for their Innovation Showcase, and asked if I wanted to present a post-mortem. I decided to avoid the usual back-patting and what made the game great, and instead of focusing on the mistakes that if corrected would have made it even better. I presented it on February 13, and the video is now online: …

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Mok Mok

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One of the great things about releasing a project as open source is that it can go on to take forms you never expected. I just found out today that my own UnitySteer powers the creatures on the upcoming Mok Mok: You can learn more about it on their site, or by following @samim.

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Open Letter: Don’t build a store

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Ever since we launched Hairy Tales on Desura, I’ve been getting a few inquiries from people building their own indie-focused online stores, about adding the game to their roster. While this is very flattering, it misses one key point. Store fronts are not the problem, discovery is. I’m a programmer, so I understand the engineer impulse of looking at something …

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Arges Systems press kit

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We now have a press kit for Arges Systems, where you can get a summarized overview of our company and what we are doing, as well as one for Hairy Tales. If you’re looking for Hairy Tales review, I’ve also collected a list of our favorites.

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Hairy Tales Release Date!

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Hi everyone, Our Unity 3D game Hairy Tales will be coming out on October 25! Head on to the Hairy Tales site to read more.

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UnitySteer: Updates to spherical obstacle avoidance

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A couple of days ago I merged the latest UnitySteer development changes into the master branch and tagged them as v2.5b3. The main change to be aware of is that I’m marking SteerForSphericalObstacleAvoidance as Obsolete. I wasn’t very happy with its limitations, and while it works decently enough when the obstacles are not too tightly clustered together, it could lead …

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UnitySteer optimization, mobile profiling

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Four days ago user GamesFoundry started a thread about garbage collection on the Unity forums, showcasing some packages that were doing excessive allocation on his tests. One of the ones he mentioned was UnitySteer. Even if the package being tested was an old one, it got me looking into where I could optimize UnitySteer‘s memory handling, and I ended up …

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Hairy Tales Previews

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Update: Hairy Tales is out on Desura for Windows/Mac, for iPhones/iPads and on the Mac AppStore (plus Steam Greenlight), and getting great reviews!   This have been busy on the Hairy Tales front, and updating the site sort of slipped by me. The game now has its own site, where I’ll continue uploading screenshots and video. I’ll keep the Arges …

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