Articles

UnitySteer and pedestrian simulations

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A question that gets frequently asked is if UnitySteer can be used to implement pedestrian behavior. It can, since UnitySteer provides behaviors for agents to route around each other and obstacles, as well as towards objectives or paths, but what that misses is that there is a lot more logic to pedestrians than just how to get from point A …

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Feedback Friday: Shark Rider 0.19

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A new Feedback Friday build of Shark Rider! While we’re starting to replace the placeholder graphics, but there’s still quite a few in there. If you haven’t tried it before, here’s how you control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale or chomp …

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Shark Rider – Skip one

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Hi everyone! There’s no updated build for Shark Rider today since I’ll be offline most of the day, but I expect the wait will be worth it – next Friday’s Shark Rider version should be smoother and significantly nicer to look at. Meanwhile, drop by Twitter follow me to get the day-to-day updates. Cheers!

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Feedback Friday: Shark Rider 0.18

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Update: here’s the latest public Shark Rider builds. A new Feedback Friday build of Shark Rider! If you haven’t tried it before, here’s how you control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale or chomp enough critters to fill your rage meter so …

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Feedback Friday: Shark Rider 0.17

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Hi everyone, Here’s Shark Rider alpha build 0.17. To control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale to fill your rage meter so you can get the axe! If a bunny grabs you, you can either drop to the water to shake it …

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Hairy Tales no longer on Steam Greenlight

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I have just removed Hairy Tales from Greenlight. Back when Steam started talking about how Greenlight would change the approval process I was as excited as everyone else. Unfortunately, in the months’ since its become clear that Greenlight has failed at improving the discovery process, seeing as how you have to be a pretty core user to thrawl through all …

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Feedback Friday: Shark Rider 0.16

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Update: here’s the latest public Shark Rider builds. So… here’s a small game we’ve been working on, partly because I wanted to do a one-button game and partly to test a 2D workflow. It’s a bit of a crazy idea that came out of my misinterpreting a comment that Kevin Cerdà from Beautifun Games made during Casual Connect, where I …

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Hairy Tales post-mortem and history

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Casual Connect Europe selected Hairy Tales for their Innovation Showcase, and asked if I wanted to present a post-mortem. I decided to avoid the usual back-patting and what made the game great, and instead of focusing on the mistakes that if corrected would have made it even better. I presented it on February 13, and the video is now online: …

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Mok Mok

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One of the great things about releasing a project as open source is that it can go on to take forms you never expected. I just found out today that my own UnitySteer powers the creatures on the upcoming Mok Mok: You can learn more about it on their site, or by following @samim.

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Open Letter: Don’t build a store

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Ever since we launched Hairy Tales on Desura, I’ve been getting a few inquiries from people building their own indie-focused online stores, about adding the game to their roster. While this is very flattering, it misses one key point. Store fronts are not the problem, discovery is. I’m a programmer, so I understand the engineer impulse of looking at something …

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