Articles

UnitySteer 2.5.1 released

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I have just pushed to Github UnitySteer 2.5.1, an update to our OpenSteer descendent for the Unity game engine. This is a minor release which nonetheless contains some important fixes. The main changes are: Fixed a bug on Vector3Pathway when configuring cyclical paths Exposed a radar method so that the owner vehicle (or other classes) can force it to update …

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Feedback Friday: Shark Rider 0.22

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New Shark Rideeeeer! Unity webplayer build! (and Linux build) Shark Rider is a quick high-score type game. If this is your first time: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Press the down arrow to quickly drop to the water, Get enough ale to fill your rage …

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Feedback Friday: Shark Rider 0.21

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New Shark Rideeeeer! Unity webplayer build here! You’ve probably seen it before, but if you haven’t, it’s a quick high-score type game. If this is your first time: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Press the down arrow to quickly drop to the water, Get enough …

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Feedback Friday: Shark Rider 0.20

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New Shark Rider build, and things are starting to look pretty. First off, if this is your first encounter with the game, this is how you control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale to fill your rage meter so you can get …

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UnitySteer and pedestrian simulations

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A question that gets frequently asked is if UnitySteer can be used to implement pedestrian behavior. It can, since UnitySteer provides behaviors for agents to route around each other and obstacles, as well as towards objectives or paths, but what that misses is that there is a lot more logic to pedestrians than just how to get from point A …

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Feedback Friday: Shark Rider 0.19

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A new Feedback Friday build of Shark Rider! While we’re starting to replace the placeholder graphics, but there’s still quite a few in there. If you haven’t tried it before, here’s how you control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale or chomp …

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Shark Rider – Skip one

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Hi everyone! There’s no updated build for Shark Rider today since I’ll be offline most of the day, but I expect the wait will be worth it – next Friday’s Shark Rider version should be smoother and significantly nicer to look at. Meanwhile, drop by Twitter follow me to get the day-to-day updates. Cheers!

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Feedback Friday: Shark Rider 0.18

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Update: here’s the latest public Shark Rider builds. A new Feedback Friday build of Shark Rider! If you haven’t tried it before, here’s how you control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale or chomp enough critters to fill your rage meter so …

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Feedback Friday: Shark Rider 0.17

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Hi everyone, Here’s Shark Rider alpha build 0.17. To control it: Press space to jump, You can jump again while on the air, or hold space to glide for a bit, Get enough ale to fill your rage meter so you can get the axe! If a bunny grabs you, you can either drop to the water to shake it …

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Hairy Tales no longer on Steam Greenlight

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I have just removed Hairy Tales from Greenlight. Back when Steam started talking about how Greenlight would change the approval process I was as excited as everyone else. Unfortunately, in the months’ since its become clear that Greenlight has failed at improving the discovery process, seeing as how you have to be a pretty core user to thrawl through all …

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