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Postmortem: Excess in moderation 4

Reviewing the time it gets us to get through the art pipeline against the project goals.

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Posted on: 02-7-2011
Posted in: Projects

UnitySteer – Upcoming path following changes 6

Reviewing the upcoming path following changes in UnitySteer

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Posted on: 01-31-2011
Posted in: AI, UnitySteer

Postmortem: Stage testing 0

After getting a good art team set up, I start testing different approaches to the stages. The old question: square or hex grids?

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Posted on: 01-24-2011
Posted in: Projects

Postmortem: Detail begets detail 1

On philosophy and art production.

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Posted on: 01-17-2011
Posted in: Projects, Unity

Hex grid line of sight revisited 3

I go into a bit more detail into the calculations necessary for laying out a hex grid, and performing line-of-sight calculations in it (updated).

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Posted on: 01-10-2011
Posted in: Tips

Postmortem: Quality improvements 2

More lessons from our last narrative, plus we finally start working with good artists.

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Posted on: 01-3-2011
Posted in: Projects, Tips

New Year’s Resolutions 0

And now for something completely different

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Posted on: 12-27-2010
Posted in: Tips

Postmortem: Laying tile 1

All through the process of wrangling the art contractors I’d been unable to focus on the gameplay, so instead I turned to the old flame: procedural generation.

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Posted on: 12-20-2010
Posted in: Projects, Unity

All work and no play, part 2 0

I recently attended an coding experiment organized by agile software development proponents. While I like some of the ideas that agile applies, such as test-driven development, I wasn’t 100% sure if to attend given that the practices tend to be clouded by a mix religious fervor and opportunism (funny how often those two come hand …

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Posted on: 12-15-2010
Posted in: Tips

All work and no play 0

I’ve been somewhat swamped lately, and an interesting experience this weekend has me trying different approaches to things. I’ll have a post coming up soon, very likely a temporary detour from the current postmortem narration.

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Posted on: 12-13-2010
Posted in: Tips
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