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Two more images from our power ups: And since I forgot to add them last week to the site, here are the power ups in their “natural environment” (but still lacking particle effects):
A new video preview for the game, this time showcasing the spreading corruption: You may also want to head over to reddit for an on-going discussion and more sample images.
Finally, as promised, some gameplay video from our work-in-progress Project K: In the game, you help those little guys get cleanse the world of corruption by finding the pieces of the Alatuir stone and using it to cleanse the stages. They’re well-meaning but not very sharp, so you’ll need to lead them to avoid hazards, evil creatures and other dangers, …
For today, a mini-boss: More details along with a video later.
Our new, cleaner bases: What they used to look like: While we liked the previous versions by themselves, once we put them in the stage with all the other elements they tended to be too visually busy, and tended to draw the player’s attention away from the stage.
The original concept: And here they are, already animated in-game:
The original cannon concept: The model:
One of the tutorial scenes, introducing a new element (there’s still placeholder effects and textures): We have also added bases to the hexes, to change a bit the sort of floating look that we previously had. Mr. HintFish, ready for his close up:
Some of the baddies you’ll need to deal with or work around: Neutral good guys you can rescue: And of course the baddies will sometimes block your way:
So I misread that the topic on /r/gamedev for this weekend was to showcase the progress of the last two month. Turns out that was meant to be for next week and I sort of jumped the gun, but hey, since we’re here… This how the screenshots looked two months ago: And I took this one today: The stages now …