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Home / Articles / Proximity detection with triggers – Sample application

Proximity detection with triggers – Sample application

Posted on: 12-3-2008 Posted in: Unity

An example of flocking code written in Unity, using collider triggers for proximity detection. Each boid starts off in a random direction, and detects others nearby via a sphere collider. The scene will reset every 30 seconds with likely changing behavior.


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Ricardo J. Méndez

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