We’re releasing UnitySteer, a library that helps your game characters or vehicles maneuver around a scene: how to accelerate and for how long, how to turn depending on vehicle characteristics, how to act when avoiding obstacles or neighbors, how to keep a distance from other agents, and many other cases.
Read MoreUnitySteer – Obstacle avoidance 0
Fast moving agent with obstacle avoidance example for UnitySteer.
Read MoreUnitySteer – Lightning bolt example 0
Pursuing lightning example for UnitySteer.
Read MoreUnitySteer – Boid example 0
Obligatory boid example for UnitySteer.
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