Reviewing the upcoming path following changes in UnitySteer
Read MorePostmortem: Stage testing 0
After getting a good art team set up, I start testing different approaches to the stages. The old question: square or hex grids?
Read MoreHex grid line of sight revisited 3
I go into a bit more detail into the calculations necessary for laying out a hex grid, and performing line-of-sight calculations in it (updated).
Read MorePostmortem: Quality improvements 2
More lessons from our last narrative, plus we finally start working with good artists.
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