Archives

Monthly Archive for: ‘January, 2011’

UnitySteer – Upcoming path following changes

8

Reviewing the upcoming path following changes in UnitySteer

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Postmortem: Stage testing

0

After getting a good art team set up, I start testing different approaches to the stages. The old question: square or hex grids?

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Postmortem: Detail begets detail

1

On philosophy and art production.

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Hex grid line of sight revisited

7

I go into a bit more detail into the calculations necessary for laying out a hex grid, and performing line-of-sight calculations in it (updated).

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Postmortem: Quality improvements

2

More lessons from our last narrative, plus we finally start working with good artists.

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