Home / 2011 / January
Reviewing the upcoming path following changes in UnitySteer
After getting a good art team set up, I start testing different approaches to the stages. The old question: square or hex grids?
On philosophy and art production.
I go into a bit more detail into the calculations necessary for laying out a hex grid, and performing line-of-sight calculations in it (updated).
More lessons from our last narrative, plus we finally start working with good artists.