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Monthly Archive for: ‘January, 2011’

Home / 2011 / January

UnitySteer – Upcoming path following changes 8

Reviewing the upcoming path following changes in UnitySteer

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Posted on: 01-31-2011
Posted in: AI, UnitySteer

Postmortem: Stage testing 0

After getting a good art team set up, I start testing different approaches to the stages. The old question: square or hex grids?

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Posted on: 01-24-2011
Posted in: Projects

Postmortem: Detail begets detail 1

On philosophy and art production.

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Posted on: 01-17-2011
Posted in: Projects, Unity

Hex grid line of sight revisited 3

I go into a bit more detail into the calculations necessary for laying out a hex grid, and performing line-of-sight calculations in it (updated).

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Posted on: 01-10-2011
Posted in: Tips

Postmortem: Quality improvements 2

More lessons from our last narrative, plus we finally start working with good artists.

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Posted on: 01-3-2011
Posted in: Projects, Tips

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