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Monthly Archive for: ‘March, 2011’

Home / 2011 / March

UnitySteer: Experimental vehicle and radar changes 15

Lots of UnitySteer changes this last week. Mikko Mononen was kind enough to comment on a neighbor avoidance approach I was trying out, and suggested something based on his own DetourCrowd. I promptly implemented it, only to run into an oscillation problem. After a quick review, it turns out that the oscillation wasn’t being caused …

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Posted on: 03-21-2011
Posted in: AI, UnitySteer

Updates for March 7-14, 2011 2

There’s been some changes on the development branch of UnitySteer since 2.1 was released, mainly: Radars will now disregard disabled vehicles by default. While this is a divergence from the previous behavior, which would detect all vehicles, I don’t really expect there are many use cases out there for detecting disabled vehicles. If you have …

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Posted on: 03-14-2011
Posted in: Projects, UnitySteer

UnitySteer: the next few months 2

What’s going to happen with UnitySteer over the next few months?

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Posted on: 03-7-2011
Posted in: AI, UnitySteer

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