Another tileset we will be using for our levels. Which will have its own elements, challenges, and end boss: We’re of course also adding its own type of trees and vegetations to be corrupted: You can see our video previews here. Update: We’ve finally settled on the tone for the corrupted tiles on the mountain levels.
Two more images from our power ups: And since I forgot to add them last week to the site, here are the power ups in their “natural environment” (but still lacking particle effects):
A new video preview for the game, this time showcasing the spreading corruption: You may also want to head over to reddit for an on-going discussion and more sample images.
Finally, as promised, some gameplay video from our work-in-progress Project K: In the game, you help those little guys get cleanse the world of corruption by finding the pieces of the Alatuir stone and using it to cleanse the stages. They’re well-meaning but not very sharp, so you’ll need to lead them to avoid hazards, evil creatures and other dangers, …