- About usWe’re a micro-studio doing game consulting and application development in Unity – our specialty is on game logic and AI. We have been partnering with companies specializing in 3D graphics and visual design, as well as doing contracting for companies building games with Unity. Here you’ll find some articles and tutorials we have written on game development, artificial intelligence and Unity itself. If you have any comments or projects you’d like to discuss with us, do let us know. We’d be more than happy to provide you with examples and references of past projects.
- Articles and Tips
- Open source projects
- Contact us
Another tileset we will be using for our levels. Which will have its own elements, challenges, and end boss: We’re of course also adding its own type of trees and vegetations to be corrupted: You can see our video previews here. Update: We’ve finally settled on the tone for the corrupted tiles on the mountain levels.
Two more images from our power ups: And since I forgot to add them last week to the site, here are the power ups in their “natural environment” (but still lacking particle effects):
A new video preview for the game, this time showcasing the spreading corruption: You may also want to head over to reddit for an on-going discussion and more sample images.
Finally, as promised, some gameplay video from our work-in-progress Project K: In the game, you help those little guys get cleanse the world of corruption by finding the pieces of the Alatuir stone and using it to cleanse the stages. They’re well-meaning but not very sharp, so you’ll need to lead them to avoid hazards, evil creatures and other dangers, …