Archives

Monthly Archive for: ‘January, 2012’

Public Alpha 2

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Update: we’ve just finished the second public alpha, but if you’re interested in playtesting our upcoming beta, just contact us. Meanwhile, here’s a video preview: On top of having a few different stages for those of you who already played Alpha 1, it also has these major changes: All scenes now have the mushroom scoring pick ups, which were present …

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Project K – Polish and Effects

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Our brand new level loader: New closed gate effect… … as well as an open variant: We realized we needed better indicators on which way the characters will run when they encounter a scene element, particularly on busy scenes, so we’ve added some arrows to those elements that will alter their direction: There’s also some new effects on the teleporter …

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Changes from Alpha 1

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Some of the changes we’ve implemented since receiving your comments during the public alpha preview:

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Screenshot Saturday 20120114

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Lots of visual improvements this week. The major rendering change was that I finally an unlit rendering style I was happy with, whereas before the unlit shader looked flat an boring. Here’s a sample of how the first scene looked on the alpha 1 I released last week: And this is how it looks now: Not only I like the …

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Project K – Playable Alpha

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A playable alpha demo from Project K.

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