Update: we’ve just finished the second public alpha, but if you’re interested in playtesting our upcoming beta, just contact us. Meanwhile, here’s a video preview: On top of having a few different stages for those of you who already played Alpha 1, it also has these major changes: All scenes now have the mushroom scoring …
Read MoreProject K – Polish and Effects 0
Our brand new level loader: New closed gate effect… … as well as an open variant: We realized we needed better indicators on which way the characters will run when they encounter a scene element, particularly on busy scenes, so we’ve added some arrows to those elements that will alter their direction: There’s also some …
Read MoreChanges from Alpha 1 0
Some of the changes we’ve implemented since receiving your comments during the public alpha preview:
Read MoreScreenshot Saturday 20120114 0
Lots of visual improvements this week. The major rendering change was that I finally an unlit rendering style I was happy with, whereas before the unlit shader looked flat an boring. Here’s a sample of how the first scene looked on the alpha 1 I released last week: And this is how it looks now: …
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