- About usWe’re a micro-studio doing game consulting and application development in Unity – our specialty is on game logic and AI. We have been partnering with companies specializing in 3D graphics and visual design, as well as doing contracting for companies building games with Unity. Here you’ll find some articles and tutorials we have written on game development, artificial intelligence and Unity itself. If you have any comments or projects you’d like to discuss with us, do let us know. We’d be more than happy to provide you with examples and references of past projects.
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Update: we’ve just finished the second public alpha, but if you’re interested in playtesting our upcoming beta, just contact us. Meanwhile, here’s a video preview: On top of having a few different stages for those of you who already played Alpha 1, it also has these major changes: All scenes now have the mushroom scoring pick ups, which were present …
Our brand new level loader: New closed gate effect… … as well as an open variant: We realized we needed better indicators on which way the characters will run when they encounter a scene element, particularly on busy scenes, so we’ve added some arrows to those elements that will alter their direction: There’s also some new effects on the teleporter …
Some of the changes we’ve implemented since receiving your comments during the public alpha preview:
Lots of visual improvements this week. The major rendering change was that I finally an unlit rendering style I was happy with, whereas before the unlit shader looked flat an boring. Here’s a sample of how the first scene looked on the alpha 1 I released last week: And this is how it looks now: Not only I like the …
A playable alpha demo from Project K.